![]() ![]() Use = to destroy any currently supported item/static game object that you point at with the mouse target.To use the mod in multiplayer in other cases, all players MUST install ModManager. Only available for single player or when the player is host of a multiplayer session. Click Settings tab, next to Information tab in ModAPI.Optionally, configure a new keybinding to open the mod UI or to destroy items: Multiplayer! - exploiting your friends to.ModCrafting is a mod for Green Hell that allows a player to craft any game item without the needed materials and to destroy any item at mouse target or any items that were crafted using the mod. Mass-producing extremely flimsy (but cheap) rifles!.Spinning a windmill with a steam engine!.Transporting heavy equipment with a crane!.Modifying a revolver to accept machine gun ammunition!.Dragging your alcoholic friend out of a ditch with a winch!.Destruction! - ruining the environment with. Players may also contribute directly through a public GitHub repository, which contains base content for the game.”Ī 2D multiplayer sandbox combining faction-based gameplay with industry,īase building and RPG elements, featuring all sorts of joy such as. “The development is strongly community-driven - changes and new features are being discussed with the community on Discord, and are often changed accordingly based on feedback. How are you planning on involving the Community in your development process? ![]() “Yes, as the development progresses, the price will gradually increase.” Will the game be priced differently during and after Early Access? and various work-in-progress features accessible through creative mode, such as NPCs that can be commanded RTS-style, automation, modular vehicles and modding API!” Complex item customization system through blueprints, which can then be used to produce said items.PvP and PvE combat with a wide selection of weapons, ranging from swords, rifles to heavy artillery.Faction creation and ability to recruit other players.Mining, crafting, resource processing and basic automation.Fully destructible pixel-based terrain and construction system.Full singleplayer and multiplayer support (including hosting dedicated servers through a command-line interface).So far, among the already implemented features are: “The game is currently in alpha - some features are still unfinished and you may encounter few bugs. What is the current state of the Early Access version? ![]() Other future features include industry utilizing magical essences, chemistry and drug customization, expanded modding support, content creation tools and more.” “Far more content is still planned to be added - such as a Conquest gamemode, with multiple regions running simultaneously and matches lasting weeks. How is the full version planned to differ from the Early Access version? ![]() New content and features are being added every week, along with various improvements, optimizations and tweaks. “It is a mystery - though the development is going fairly quickly. After few months of steady development, it became available as a Patreon reward for players from the original community.ĭuring this phase, the game's development has progressed quickly - many new features were added and refined based on testing feedback, eventually including various tools for custom content creation, such as maps and mods.”Īpproximately how long will this game be in Early Access? In late 2020, development of standalone Territory Control 2 started - along with a custom engine built from scratch, written in C# and C. Over the years, it has become more or less a game-within-a-game, with a community of its own. “Territory Control originally started as a mod for King Arthur's Gold in 2016. ![]()
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