![]() ![]() A full breakdown of the controls can be found on the Soul Ride Support FAQ. You do not steer so much as shift your weight on the snowboard, with the forward and backward axis not even coming into play unless you are airborne. Soul Ride was intended to be experienced with Slingshot Game Technology's own proprietary Catapult snowboard game controller, but as next to no one has that, I had to settle for using either the mouse or keyboard. The controls also came with a learning curve. This proved to not be much of a compromise, as obscuring the distance in snow also gives a much needed framerate boost. Besides this I also encountered a graphical error where my shadow would be drawn multiple times in a grid underneath my character that is, unless the weather was set to be snowing or whiteout conditions. Not doing so will also cause other weirdness such as not being able to change mountains as well as the game not ceasing to play the CD audio on exit. That being said, you must ensure your user account has write permissions to the install directory, as otherwise you will be unable to save your player settings. This will grab the data right off the disc as well as providing the option of installing a number of Virtual Resorts which were provided for free on the Soul Ride website. They even provided a professional looking Loki Setup installer for owners of the Soul Ride CD-ROM to download by use of the install script. This has not always proven to be the case in actual fact, but when Slingshot Game Technology decided to call our bluff and released the source code to their snowboarding simulation Soul Ride under the GNU General Public License in 2003, the Linux community did indeed rise to the challenge. Some relief was on the horizon thanks to the work of independent contractors such as Ryan "icculus" Gordon, but he was far from alone in finding creative ways to bring more games to Linux.Ī common refrain has always been that if developers would just provide access to their source code, then the Linux community would be happy to step in and do the heavy lifting for them. Both Loki Software and even the smaller porting house Tribsoft had closed their doors for good, while new firms such as Linux Game Publishing born out of the turmoil were struggling to find their feet. Develop your post-nuclear menu and learn how to prepare the most desired foods with the limited resources you have.Continued from Part 36: Entertainment for X Windowsīy the end of 2002 things were starting to look bleak when it came to commercial Linux gaming. Sell your food and exchange your resources thanks to trading caravans which travel across the whole Sector. There are several settlements scattered across the area, and they could all benefit from the services of a skilled chef. After all, in this cruel world, only the toughest and most resourceful cooks will survive! With a few adjustments, the underground chambers can be used to cook, store ingredients, and even grow radioactive plants! Luckily, the vault is hidden under an old shed which is a great spot for hunting nearby mutants and harvesting their meat. The underground shelter you’ve come across will provide you with safety and a workspace needed to utilize your cooking skills. The world after the apocalypse has turned into a desolate, barren wasteland with scarce resources and dangers lurking in every corner. Find your family while bringing back hope and prosperity to the wastelands with your tasty and nutritious food! ![]() Bake, cook, fry, and grill mutant meat, glowing mushrooms, and other post-nuclear ingredients. ![]() As the only skilled cook in the Sector, you’ll become the main food supplier for its inhabitants. You could use the nearby radio dish to contact them, but you won’t be able to fix it without the help of the locals. Make use of your resourcefulness and uncommon cooking skills to contact your long-lost family.Ī culinary adventure in a post-apocalyptic world!Īfter many years of wandering the wastelands looking for your long-lost family, you’ve arrived in an area known as Sector 12.
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